Upload your build, review 1 game, get 1 review back. Every review includes written notes and a replay you can watch.
Upload your build, review one game to earn one credit, then redeem credits for reviews on your own game. Every review includes written feedback from a fellow dev and a replay with simple metrics.
Give a thoughtful review on another dev’s build to earn a credit. Spend credits to request reviews on your own build.
Request as many reviews as you have credits. The 1:1 system keeps the queue fair and predictable.
Every review includes a session replay you can scrub, with time played, quit points, and key events alongside the video.
Paste your build link and platform, then start reviewing. No complex setup required.
LoopKit is free while in beta! No credit card required. Paid tiers will be available later for higher volumes and advanced features.
For every review you give, you earn one credit. Spend one credit to request one review on your own game. You can request as few as 1 or as many as 10 in a batch, as long as you have credits. This keeps the queue balanced and ensures you get back what you put in.
You receive written feedback from a fellow developer plus a replay of their session. Replays include a scrub-able timeline with key events, time played, and visible quit points so you can see what really happened.
No. The SDK is not required to participate in playtesting. Every developer still receives peer feedback and a replay. Installing the Unity SDK simply adds deeper insights—such as events, errors, and performance data—on top of the basic replay, making the feedback more actionable.
Other game developers on the platform, not random consumers. Reviews are peer to peer, and you can choose to stay anonymous if you prefer.
Traditional analytics show charts and numbers. LoopKit shows full session replays with events and system data side-by-side, so you can see exactly what players experienced. It’s built for game debugging and playtesting, not just KPIs.
Yes. LoopKit is ideal for early playtests. Instead of waiting for surveys or Discord feedback, you can watch how testers actually play your game and spot where they get stuck or run into bugs.
LoopKit supports Unity today through our SDK. The SDK is optional, but it adds significant value by enriching replays with in-game events and system metrics. You can still use the platform without the SDK and receive written feedback plus basic session replays. Support for Unreal, Godot, and other engines is on the roadmap.
That’s exactly the problem LoopKit solves. Even if players never say a word, you’ll see their sessions and understand where they got stuck, hit bugs, or kept playing longer.